Joao Pasqualini Costa
Joao Pasqualini Costa
@liamdebeasi is there any priority issues schema or roadmap that I can follow to see when this issue will be worked on?
Thanks! Will follow it.
I managed to fix this by adding a AspectRatioContainer on top of my SubViewportContainer this way all my game always run on the same ratio. Nevertheless, I created a MRP,...
@Calinou I did try physics interpolation, but it did not fix the problem with the white line. ### What fixed my issue was: 1. Having everything in Process, so the...
My project is setup with default_texture_filter Nearest and I still get the blank lines. (not after fixed it like I said previously) Because I want my game to resize with...
This is a very important feature for Godot, atm it is very troublesome to work with masks, it would be much better to have the lights and shadows to respect...
First of all, amazing pull request, indeed very useful. I would only suggest to check if you're not setting the same value in the setters. To avoid a calling notify...
Thanks for the clarification, there is some workarounds to this. I was just about to ask the case of animated sprites, having them separated and try to sync them seemed...
I'm still experiencing the same issues as shown in the screenshot using Godot 4.3 beta3. I also tried your suggested approach, but it has its own challenges. When using a...
@Calinou another problem I found is that HDR changes canvas items that are equal or below HDR treshold, maybe this is a bug, but I would like to confirm here...