comp500
comp500
I'm working on (somewhat) standardising the current packwiz format, and improving the format for a v2. I'd be happy to support adding the packwiz format to ATLauncher, though running `packwiz-installer-bootstrap`...
I didn't realise this until recently, but MultiMC slim zips as you mentioned do already work with ATLauncher using the pre-launch command! Would you be open to improving this integration?...
Could you test without Indium and Sodium? If it still works, please send the log here.
Could you try again with DashLoader removed? It might be causing this issue, as the crash seems to be in resource reloading (a stack overflow in sprite metadata loading).
Whoa, that was fast! I'm rather busy at the moment so I won't be able to review this PR yet, but I'm very interested in merging this. > Also if...
I might put together some sort of benchmark comparing chunk build performance between Pastel/Plumbum, Indigo/Indium and Sodium - would be useful to see if this causes a performance regression/improvement compared...
I don't think this is an Indium issue; please test without Sodium and Indium. It looks like one of your mods is setting a null BlockState in the world somewhere,...
What do you mean? The F3 option? What does it look like with Indium compared to without?
It seems that FREX 6.x is incompatible with other implementations of the Fabric Rendering API. I've asked Grondag about this, now waiting for a response.
Ah yeah, that makes sense. I might look into it, but I have plenty of other projects to work on currently so it may not be terribly soon.