com1clyf3
com1clyf3
 [201809061703254682_Crashlog.txt](https://github.com/CompletelyFairGames/dwarfcorp/files/2358769/201809061703254682_Crashlog.txt) No repro thus far. Game had been up for about thirty minutes or so. Then I exited a game and started a New Game, then crash to desktop...
https://steamcommunity.com/app/252390/discussions/0/1745594817424661099/ In general players and myself have noticed the dwarves gambling so heavily it takes quite a while to get anything done. If this is by design, we might want...
- [x] Near start of August, design a unified UI, now that most mechanics are decided. Leftovers from last sprint #724 that are nearly done: - [x] Agree on most...
No repro found yet. Crash occurred about ten minutes into a New Game. Spawned in crafted items. Selected Forge with a right click, selected move, and then moved it. Crash...
Consider this a first pass at the issue of players knowing what their workforce is feeling. The clearest issue from this is that when a dwarf refuses to work, after...
4. Trade, interaction with other races. Differentiate the other factions better with their repertoire of phrases and the ways that you trade with them.* Eliminate the notion of a “faction”...
The newly added hard resources (slate, marble, etc) are not being generated through the world levels correctly. Instead of one resource every eight layers, there tend to be just two....
Right now the player has to scroll all the way to the bottom to see the current tasks being performed. Let's reverse the order of this print, so player can...
 Lava is looking pretty flat and no longer occupies half or full voxels like before. Also, these lava voxels on the top level world are only outlines. 126d7ff8
To recap: What started as a design proposal to make harvest, pickup, and chop all one single feature eventually exposed previous - but as of yet unactualized - design goals...