Colin Vella

Results 16 comments of Colin Vella

Now that I think about it, tiles 1 and 2 are concave and hence not amenable to collision detection by SAT. Also, tiles 3 and 4, albeit convex, consist of...

The method described in that tutorial is quite interesting. I was surprised how it worked with the convex curve as well. It seems to be a hybrid that applies SAT...

The issue seems to be due to the component not re-evaluating the selected value when the options are updated dynamically *after* the value is assigned somehow. My workaround was to...

Hi, It wasn't meant to be used with Ninja physics, but only with Arcade physics, sorry! Having said that, can you show the code where you're trying to access the...

Hi, I tried to clone your repo, and ran "npm i" and "npm run dev" as per your instructuions. I get the following: ``` $ npm run dev > [email protected]...

You seem to have a good grasp of the code already! :) As you figured out yourself, the system builds a structure that keeps track of the animated tiles. If...

Yeah, it would have been easier if it was encapsulated in each tile somehow. Also, when I initially coded the animation system, I didn't give much thought to map modification...

Noted: Updated README will be included in the next release with a section on supported formats.

Hi there, I suspect the issue is not due to the number of levels above the map file, but due to the fact that the tilesheet is in a root...

Hi, I'm not sure if we are sharing the same understanding (or I may be missing something :)). So what I meant is: D:X\E.png D:X\C\B\A\test2.tide Such that the relative path...