coldino

Results 14 issues of coldino

**Describe the bug** Repeating the same build sometimes reports an error parsing valid CSS, while completing successfully other times. **Logs** ``` vite v2.4.4 building SSR bundle for production... ✓ 45...

question

I can't find in the Lua docs if this usage of `...` inside `loadstring` or `loadfile` is valid or standardised, but I do see it working on LuaJit. NeoLua Version:...

enhancement
help wanted

### Is your feature request related to a problem? Couldn't find bitwise operators in Surreal, but I might be missing them. Implementing these relatively simple operators would support the use...

feature

Taming foods were skipped for species previously because we did not have a method for discovering all possible foods. The hierarchy is now in place and works well, so this...

Immobilisation is currently assumed to be calculated correctly, but only uses a small fixed list of things that can immobilise. - [ ] Add discovery of things that can immobilise...

Indexes can come from the existing local colour table, but we will also need to support color names from other mods and/or the core game. Suggest adding a new entry...

For each region, merge colors from RandomColorSetsMale and RandomColorSetsFemale. Keep #90 in mind.

This mod currently does not run through Purlovia cleanly. First error is in `processing/stage_spawn_maps.py`: ```py Traceback (most recent call last): File "D:\Work\Gms\Ark\Purlovia\automate\run.py", line 197, in run exporter.perform() File "D:\Work\Gms\Ark\Purlovia\automate\exporter.py", line...

This mod currently does not run through Purlovia cleanly. First error is in `export\asb\colors.py`: ```py Traceback (most recent call last): File "D:\Work\Gms\Ark\Purlovia\automate\run.py", line 197, in run exporter.perform() File "D:\Work\Gms\Ark\Purlovia\automate\exporter.py", line...

General concept is to allow processing per-root so they are included in the normal git operations of that root. * [ ] Hook into exporting so processing occurs per-root before...