coldino
coldino
Related to this, can we have "dead" too? Corpses are listed and appear to indistinguishable from live creatures. Cheers
FYI, I've implemented a few extra creature properties in my [ark-tools fork](https://github.com/coldino/ark-tools/commits/extra-creature-props), including dead, wandering and baby flags and a fix for taming effectiveness. Of course you'll have to compile...
Obviously this may not be related to `svelte-preprocess` but this is my first port of call.
On Windows this is certainly already possible when working directly with WebView2. An old test project I made to overlay Twitch chat over games has a very simple WPF wrapper...
Sadly the UI framework we use is feeling its age too, at just over 20 years old. It was designed well before font scaling was a thing, which makes supporting...
Previous comment hidden. This is not the place to talk about cheating in Ark Mobile.
I also see this issue - just sprung up out of nowhere in the middle of a session. It had been working for hours before. I'm on Windows: ``` bash...
Adding [my flip repro](https://svelte-5-preview.vercel.app/#H4sIAAAAAAAACoVUXa_aOBD9K6O0ErCbQLhVK20uodqXrbpqpWpfb-6DiSfBrWNH9oR72Sj_vbIdIFCkBonEnq8zZ47dR5WQaKPsqY8UazDKor_bNoojOrZuYQ8oCaM4srozpdvZ2NKIlkAyVedFRLaItoUqSDStNgQ9VFK0MEBldAPFmGDFlGgYYRE9Fsp5SyQQhI2FHN5aYoTzp9lnxQVT_yGfxbMv7EV9MohqFs--Ihdd860zrcRZPPukJZ89Lx4LBQDgMnGU7HjJ9C5NF76Os69W8G9nCco9UzUC7RG04WhAV34RUBisO8mMPDpwb7GqsKT5fAH5Fnq3VVCplSUg0aCBHCzSZ0VoDkxe3GDyBHdPQg7p4z0jacjhK6P9spJam7n_NExx3cwX8AfMPbSlRFXTPlkvFvAnrG8ynTgMrg1r53MRg-CvHpPgr5DneYDxMTg9kX6G7GwifTY4L2_y5FFBQwwP6cglFWSQOqPgipWCSonMnLnw_Jzj_Xtwy80qyMZJRW24OEApmbV5EemO0CS1EdwLyTV1ZS-1IqOlPVvd84_TmJ96dtns3yAr9_CUxus0jd-l6TMwC3y4Zmyz64i0CvkzVpI4YN77XHme8wG0KqUof-R9aPSkLT5sez5sViF8gqVfubJjlc2Ki8M2tH_VhlBqbBO4sK1kx_HchN-IPYyTWf8RBLAYLl4-q22ZgvE8Ze6w5X2APwxg6SgxK7XUJu9d9LANr83KhU0LnlD7nCPqM3o3JJ9r7HN5mdJU6GMnGTjDRJl7FPWeMlin6WE_2WdS1CpxE0VFGdiWlZgwozs1jf7eWRLV8eJXopPXHQ9P18R-as7BSQibVjLCxOgXmwHrSF_-xmTD6ZZYnmR2t71K4uukfM3aDNYGm_Ml455RVzf3QMs4F6pOJFaUQbp8H8LuuZhA2l2fnb-zEsO46KzzeXh_W3-4hbIM4r5FtGPlj9pznnihZPBmt3v468N0BMMtPSMV01yehV_AVlpRYsX_mMH6DPLK-DKKY6cl_2UMk2PyG50N_lIZNRrFUaO5qATyKCPT4fA8_ATyJTz_2wYAAA==) to this as it affects `flip` too. Any delay at all causes the items to jarringly appear in their new locations until the delay is over...
I was also seeing this when attempting to update to v4 (from v1!). After some head scratching, I found it was because of some remnants of my old manual caching...
I'm currently working on extracting regions for species that have changed, and this will appear in the ASA values json within a few days if I don't run into any...