Felix Laukel

Results 2 comments of Felix Laukel
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I experienced problems with context as well. They don't make it down the React3 component. It was also not possible to set context within a R3R component and pass it...

I also ran into this issue with Godot .NET 4.1.2. `GetOverlappingBodies()` doesn't work (calling it in _PhysicsProcess) and signals don't trigger either for StaticBody3Ds. I've double checked all collision layers...