Felix Laukel
Results
2
comments of
Felix Laukel
trafficstars
I experienced problems with context as well. They don't make it down the React3 component. It was also not possible to set context within a R3R component and pass it...
I also ran into this issue with Godot .NET 4.1.2. `GetOverlappingBodies()` doesn't work (calling it in _PhysicsProcess) and signals don't trigger either for StaticBody3Ds. I've double checked all collision layers...