Colby Maloy
Colby Maloy
I actually ended up just exporting the SVG files to Flare by 2Dimensions and animated it by hand in their web tool.
literally came here about the same issue. For some reason flutter's built in hitTest method on CustomPainter just returns null, and doesnt seem to have the intended functionality.
not sure why but this works, thanks! colors worked on android but not iOS. this fixes the logs on IOS. thanks > IMHO, not 100% clear, but you have to...
yes, use the files here - https://drive.google.com/open?id=1dAS6UYVpERsP0mmBBVblwHBKfHjFeGWj and try previewing them, you'll see that they show the same animation in the app but when previewed online, they are different animations
i first used the example from the package when i noticed the issue but here is the code i ended up with: ``` void _loadButtonPressed(String assetName) { loadAsset(assetName,context).then((LottieComposition composition) {...
im actually loading them using your example and the bug is still present. any update on this bug? this package seems like my last hope !
I'm not too sure what "instrument your core" means. I created a new project and copy/pasted the example. Are you using the JSON assets linked in the above drive ?...
> example yes here is the link to the page which references methods that dont exist: https://firebase.google.com/docs/ai-logic/live-api#audio-in-audio-out
ImageRenderMethodForWeb.HttpGet doesnt work for me. Why is this such a hard problem to solve. its been a flutter issue for YEARS. The only thing that works is the slower html...
awesome. but i need a kinematic body component that bounces off the edge of the screen? like a platform that player can stand on?