cohae

Results 28 comments of cohae

I will take a look at it later today

Closed this on accident, sorry for that. I thought that EGUI wouldn't need a depth buffer? I'm guessing they're not doing Z-sorting yet? I personally haven't had any problems with...

Did some testing myself, was able to reproduce that exact same issue. I saw you already fixed this on your fork, if you can PR your changes I'll update the...

The cause of the performance hit in the inspector was caused by the continuous polling of the distance from the camera to the fragment under the crosshair, as this was...

> The polling behaviour has been removed since [c863cf5](https://github.com/cohaereo/alkahest/commit/c863cf5594711f564e8a659a80a93d098b3ab287), may be reimplemented in the future with a better distance testing solution We could use collision detection for this, once that's...

Turns out the lag in the about menu was caused by me running `rustc --version` each frame.... The rustc version string is now baked during the build, and the about...

Gonna wait with reviewing this until #36 is merged

@Froggy618157725 please rebase

@Froggy618157725 scaling the cuboid using the gizmo doesn't play well with rotation https://github.com/user-attachments/assets/33fbfa0f-ed40-4bf7-b5f5-cb51ef8dc624

@Froggy618157725 if you disable rotation on the cuboid's transform then we can merge this so you can figure out the rotation issue later. Or not, it's up to you :...