Neko Hz
Neko Hz
- [x] Audit - [x] Basic Anti Cheat - [x] Blacklist - [x] Bossbar Support - [x] Bus - [x] Chat API - [x] Command Support - [x] Crash Handler...
https://github.com/dotnet/runtime/blob/1d9e50cb4735df46d3de0cee5791e97295eaf588/docs/design/features/COM-activation.md I think it is possible to use NET Core / NET 5
https://github.com/yyzybb537/libgo/blob/97fa7ec1285672c482090499cc452af65adca413/libgo/common/spinlock.h#L44
``` // named effect val named-value : int // ^ not working even! named effect named-effect val named-value : int fun main() with r = named handler val named-value =...
minimal example: ``` open type bug extend type bug A extend type bug B(: int) fun test-bug(v: bug) match v A -> 0 B(i) -> i ``` result ``` In...
sample code (modified from samples/named-handlers/heap.kk in master) ``` scoped effect heap control new-ref(init:a) : ref named effect ref in heap fun get() : a fun set(value : a) : ()...
E.g generator (tested, and 0 = Old World Type 1 = Infinite World(Normal) 2= Super Flat) cheat mode (I've no idea for that, but this option is very important) max...
It will simplify the environment configuration... X11/opengles may not work properly, but the dedicated server should be possible.
Since the game did not limited the count... you could literally enable as many as you want number of the enchanments (e.g. more than 9 enchantments with level 3)
Currently: When reactivated, the backbuffer is black. Suggestion: Add the ability to keep the backbuffer (as long as possible), and use "Update Wallpaper" to reset it.