Rick de Bondt
Rick de Bondt
This is actually a linux kernel issue I think See: https://github.com/codedwrench/ps4-linux/blob/b725cda5dac1ba9c9956bc6592196e0ec6d37f99/drivers/gpu/drm/amd/amdgpu/ps4_bridge.c#L688 I don't know *why* this is commented out on all PS4 kernels, but try compiling a kernel with 720p...
Are you sure you don't have hdd support on 5.15? it works for belize, and i thought i did not break aeolia support, but i guess i might have done...
baikal branch should work fine on aeolia, just copy config to .config and run make on a linux system
Workaround: Made acking optional
Try using a more recent version of npcap, winpcap crashes on xlha Also does connecting to wifi normally still work for you using these drivers?
`The different libraries in this project: ncurses/pdcurses, libpcap/npcap, google test, google mock, boost_thread & boost program_options have to be imported properly and based on platform (only windows and linux officially...
Somewhat better, but there are still a lot of todos
Are you talking about the connected to dialog in the top right corner? Or are you talking about the Connected Consoles window within XLink Kai? If you are talking about...
Aha yes, technically it's still connected when that happens, but I do think it's easier for people if it disappears, I'll work on that
vita should already work with this, an addition to the plugin to make this work is currently in progress, it should work for most, but not all games after this...