codedcosmos

Results 7 comments of codedcosmos

Disclaimer: Only run these commands with code you trust, you might end up installing a virus if it's random code you found on the internet. Assuming you downloaded this to...

I'm currently using SDL2 with a putpixels method I found [here](https://www.libsdl.org/release/SDL-1.2.15/docs/html/guidevideo.html). I would much prefer to switch over to GLFW, since I prefer it over SDL2. But I am guessing...

Though I still think it would be cool if GLFW had this. If you are wanting to learn software rendering and you are familar with Rust. I would recommend the...

Sorry for forgetting about this. Glad you closed it to clean up your issues list :)

Not exactly. Really what people want is direct access to the framebuffer to render from their CPU. Not to go through OpenGL/Vulkan.

Looking at a couple examples of miniquad, I think the top level abstraction is sufficient that you could probably fit in a Vulkan backend without breaking existing stuff. Though it's...

I think they are comparable they both ultimately let you implement Vulkan into your project. For my personal game engine I just used [Rust Bindgen](https://docs.rs/bindgen/latest/bindgen/index.html) to call C++ functions. But...