codedcosmos

Results 12 comments of codedcosmos

Disclaimer: Only run these commands with code you trust, you might end up installing a virus if it's random code you found on the internet. Assuming you downloaded this to...

I'm currently using SDL2 with a putpixels method I found [here](https://www.libsdl.org/release/SDL-1.2.15/docs/html/guidevideo.html). I would much prefer to switch over to GLFW, since I prefer it over SDL2. But I am guessing...

Though I still think it would be cool if GLFW had this. If you are wanting to learn software rendering and you are familar with Rust. I would recommend the...

Sorry for forgetting about this. Glad you closed it to clean up your issues list :)

Not exactly. Really what people want is direct access to the framebuffer to render from their CPU. Not to go through OpenGL/Vulkan.

Looking at a couple examples of miniquad, I think the top level abstraction is sufficient that you could probably fit in a Vulkan backend without breaking existing stuff. Though it's...

I think they are comparable they both ultimately let you implement Vulkan into your project. For my personal game engine I just used [Rust Bindgen](https://docs.rs/bindgen/latest/bindgen/index.html) to call C++ functions. But...

Hi 👋 This is honestly my first pull request, so sorry if I have missed something or done something wrong. I'll try to help you resolve anything that I've missed...

I'll take a look, do you mind if I also implement bitrate for other protocols that store that data in the header? WAV for example stores it as byterate (and...

What does aseprite use for it's underlying renderer? What parts would need to be replaced to support different color maps & HDR? Currently Linux doesn't support HDR outside of stadia,...