Melissa
Melissa
You mean a dependency on `System.Xml`? That doesn't sound too bad to me.
My experience of library dependencies has been the other way around - missing dependencies or errors during compile-time of content. This used to not be an issue with XNA, but...
Neither did I. I always went back to runtime loading of textures regardless, for several reasons - easy editing, and it makes modding possible.
Sure: (addresses changed due to me re-starting the process, but what was `35745A9F` is now `43825A9F` ``` 43825A58 | 89 5F EC | mov dword ptr ds:[edi-14],ebx | 43825A5B |...
We'll have to try that, thanks! It's a semi-rare bug that we've been trying to reproduce for a while, so we'll have to experiment a bit.
Oh, I forgot to note we are already using these flags: `JIT_ALLOC_SIMPLE | JIT_NO_SCRIPT_CALLS | JIT_FAST_REFCOUNT`
We just encountered this crash again with `JIT_ALLOC_SIMPLE | JIT_FAST_REFCOUNT | JIT_NO_SUSPEND`, at the same point in the code at `3EC66D82`: ``` 3EC66D4A | B9 00 00 00 00 |...
It just crashed again in a different place, this time earlier in the same backtrace (handling the same `DamageInfo` structure.)
We have found a way to reproduce this pretty easily on our builds (not sure if I can provide an isolated test case for you), so I decided to take...
What about gcc 6 :)