codeanticode
codeanticode
Currently, the maven plugin is used to generate pom files for publication of the core, vr, and ar libraries on JCenter. The maven plugin is deprecated and incompatible with Gradle...
Testing the emulator with the latest release (4.0.2) and also the previous one, it seems that the emulator hangs during startup on Linux, Windows, and Mac. Need to do further...
It works by sending the dex file generated from the sketch to a preview app running on the device: https://github.com/Calsign/APDE/tree/preview/sketch-preview It reduces the time to launch the sketch substantially (at...
Library exports are handled differently from Processing 3, due to the changes in supported platforms: https://github.com/processing/processing4/wiki/Supported-Platforms In particular, exports.txt file are no longer required for libraries, and the androidExports list...
The Gradle project file generated by the mode does not show with the full structure of an Android project in Android Studio, a warning message informs that the project does...
If a Gradle project includes processing-core:4.1.1 as dependency, the build fails with ``` ERROR: Unable to resolve dependency for ':app@debug/compileClasspath': Could not resolve org.p5android:processing-core:4.1.1. ``` even though the packages are...
These create trouble building the library using Java 11 and targeting Java 8. A possible replacement is the [Bouncy Castle libraries](https://www.bouncycastle.org/), used by APDE for example: ```java import org.spongycastle.asn1.x509.X509Name; import...
Processing-core library build with Java 11 results in the following error when running sketches from the PDE: java.lang.NoSuchMethodError: No virtual method rewind()Ljava/nio/ByteBuffer; in class Ljava/nio/ByteBuffer; or its super classes (declaration...
This sketch: ```java void setup() { fullScreen(); openKeyboard(); } void draw() { background(0); } ``` does not open the keyboard.
The P2DX renderer by @hazmatsuitor improves 2D rendering performance significantly, as discussed in #265. This experimental renderer has its own vertex data structures and shaders uniforms/attributes that allow memory transfer...