codeandfix

Results 14 comments of codeandfix

storing an unencrypted password on a server is bad practice, storing it plain on client is actually not so bad, especially for games. if i have to type my password...

what i want to say is, that storing passwords on servers is bad, but storing plain text passwords on the users machine is not such a big problem. if a...

Using a password manager is a single point of failure. If the passwords are stored somewhere, like in games ini file or in shortcuts, it is much more secure if...

to clarify: i think that gaming passwords arent worth a penny, except the admin password/griefing abilities. so i dont care about password protection clientside as i think the local machine...

for multi-user, just write the data to user config as os standard. otherwise write to game directory in (i prefer this) and select wether to store credentials or not. ideally...

url handlers can be nice for private - not listed servers. i think a command line parameter would be much better. so users can add desktop shortcuts to their server....

interesting. tried it with parameters. i thought they are server only. but with --go (which was not very intuitive to use) it works. now i can connect from startmenu/desktop shortcut...

also i suggest to add a device id to minetest. this id should be derivated like ms copy protection from things like c: hdd serial or bios serial or mac...

first let me clarifiy that this comment is not against core developers or all the hard-working coders here. these lines are just some thoughts about what should never be forgotten...

also there should be a simple legacy detector inside the core which helps to debug mods without changing debug out. like: show me all items/nodes/* which are not defined anymore...