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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...

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### Cocos Creator version 3.3.2 ### System information P30Pro wechat game ### Issue description Real machine test on WeChat mini-game does not support webP format images, WeChat development tools are...

Bug
ECO: Feedback
Env: MiNiGame
Module: PAL

### Cocos Creator version 3.5.1 ### System information windows10 ### Issue description 测试平台: web 编辑器开发过程中,原生未测试 需求: 同一首曲子的10个声道分别导出为出10个mp3文件(都为15秒),在游戏中不定时触发播放,播放进度以游戏中第一个触发播放的mp3为准,实现10个音频节奏点同步。 实现: 建立一个父节点,拥有10个带有audioSource的子节点,分别用于播放10个mp3。播放开始时,搜索10个节点中audiostarte state处于playing的组件,获取currentTime给当前需要播放的mp3后,调用play() 结果: 日志显示,currentTime数值有效(如 5.23345...),但是多个音乐无法实现节奏(播放时间)同步。 问题: 不确定是个人使用问题;还是引擎在currentTime同步这块目前没有做得这么精细导致的。将来是否会做支持?目前有什么推荐比较可行的实现需求的第三方方案。 目前采取的实现方式: 初始化时将所有mp3播放,并将volume设置为0,需要播放时将volume设置为1,是可以实现同步的 造成的问题:随着需求的增加,同时播放的音乐数量将会不断上升,可能会引发性能上的问题或者崩溃问题,不是长久之计 相关issue: https://github.com/cocos/cocos-engine/issues/9886...

Bug

### Cocos Creator version 3.4.2 ,3.5.2 ### System information window10 ### Issue description https://forum.cocos.org/t/topic/137187 ![image](https://user-images.githubusercontent.com/40415168/176148871-1c6e7017-a842-4850-adbf-07cf4a282815.png) ![image](https://user-images.githubusercontent.com/40415168/176155432-82a742e3-71ca-4146-a296-a5cc01482055.png) ### Relevant error log output _No response_ ### Steps to reproduce demo: [NewProject_2.zip](https://github.com/cocos/cocos-engine/files/8999891/NewProject_2.zip) ###...

Bug
Module: PAL
Module: 2D

merge programlib, gfx, modifications for shader offline process Re: # ### Changelog * merge programlib, gfx, modifications for shader offline process ------- ### Continuous Integration This pull request: * [...

In the forum, there are many touch-end related issues when running in the webview of WeChat Mini Program. It seems all of them are caused by the same problem and...

Bug
P2
Env: Web

P1
Env: Native
Env: Android

Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...

### Cocos Creator version 3.6.0 ### System information window10 ### Issue description https://forum.cocos.org/t/topic/139561 ![image](https://user-images.githubusercontent.com/40415168/191181965-03277ac9-c1b4-4786-84df-8a8f77c961ab.png) ### Relevant error log output _No response_ ### Steps to reproduce . ### Minimal reproduction project...

Bug
ECO: Feedback
Env: Android

As the title said, is there any situation that need float window size? If not, i think we should use integer to store window size.

Discussion
P2
Module: PAL

The field declaration: ```ts @property({ step: 0.01 }) v = new Vec3(); ``` Actual: When drag the field in editor, the step is obviously not 0.01. Expected: When drag the...

Bug
Editor