Clorl
Clorl
**I'm submitting a...** - [ ] Bug report. - [x] Feature request. ## Feature request ## When the ReferenceCollectorCLI script fails for any reason, the error is completely silent, the...
**I'm submitting a...** - [ ] Bug report. - [x] Feature request. ## Feature request ## Concepts of namespaces don't exist in GDScript, however, it's useful in an API reference...
## Description Tiles keep getting placed after realeasing mouse click, when both tile and decals menu are open. **Reproduction** 1. Start SS14 in mapping mode (new map) 2. Open Spawn...
### Problem to be solved SS14 works similarly to SS13 when it comes to data. This would basically just replace the parsing/load/saving part while keeping the great UI. The equivalent...
## Issue description On distros where repos don't include the latest GLIBC version (such as debian-based distros), zellij cannot be used. Please provide a way to either embed GLIBC in...
Extracting manually scripts and scenes and making sure references work in an already running project is a pain. Please make this an addon for ease of use, using custom nodes
We discussed this on Discord, I'm creating an issue here. **Reproduction steps** - Any linux distro should do, I'm on Pop OS 22.04 - .NET 8.0.101 - Use Divine.dll and...
LFS introduces a very helpful concept called "file locking" (Docs [here](https://github.com/git-lfs/git-lfs/blob/main/docs/api/locking.md) and [here](https://docs.gitlab.com/ee/user/project/file_lock.html). It is akin to the "[checkout](https://www.perforce.com/manuals/p4vs/Content/P4VS/managing.editing.html)" feature in Perforce (not to confuse with checkout in Git which...
 In the "commits" tab, this list item should say "Ajouter un dépôt distant" rather than "Créer une nouvelle branche" (which means "create a new branch")
1. Select a Game Object which has the PathCreator component attached to it 2. In the Scene View, click another Game Object to select it Expected : The other Game...