Clorl

Results 18 issues of Clorl

**I'm submitting a...** - [ ] Bug report. - [x] Feature request. ## Feature request ## When the ReferenceCollectorCLI script fails for any reason, the error is completely silent, the...

enhancement

**I'm submitting a...** - [ ] Bug report. - [x] Feature request. ## Feature request ## Concepts of namespaces don't exist in GDScript, however, it's useful in an API reference...

enhancement

## Description Tiles keep getting placed after realeasing mouse click, when both tile and decals menu are open. **Reproduction** 1. Start SS14 in mapping mode (new map) 2. Open Spawn...

Issue: Bug
Area: UI
Priority: 2-Before Release

### Problem to be solved SS14 works similarly to SS13 when it comes to data. This would basically just replace the parsing/load/saving part while keeping the great UI. The equivalent...

enhancement

## Issue description On distros where repos don't include the latest GLIBC version (such as debian-based distros), zellij cannot be used. Please provide a way to either embed GLIBC in...

bug

Extracting manually scripts and scenes and making sure references work in an already running project is a pain. Please make this an addon for ease of use, using custom nodes

enhancement

We discussed this on Discord, I'm creating an issue here. **Reproduction steps** - Any linux distro should do, I'm on Pop OS 22.04 - .NET 8.0.101 - Use Divine.dll and...

LFS introduces a very helpful concept called "file locking" (Docs [here](https://github.com/git-lfs/git-lfs/blob/main/docs/api/locking.md) and [here](https://docs.gitlab.com/ee/user/project/file_lock.html). It is akin to the "[checkout](https://www.perforce.com/manuals/p4vs/Content/P4VS/managing.editing.html)" feature in Perforce (not to confuse with checkout in Git which...

enhancement

![image](https://github.com/godotengine/godot-git-plugin/assets/29918611/8ed82393-84c7-42c4-8d26-953bdc454428) In the "commits" tab, this list item should say "Ajouter un dépôt distant" rather than "Créer une nouvelle branche" (which means "create a new branch")

1. Select a Game Object which has the PathCreator component attached to it 2. In the Scene View, click another Game Object to select it Expected : The other Game...