Clive Paterson
Clive Paterson
So closing this pr, it is a temporary fix at best, but not the proper solution. And it's still buggy.
Well... I have just realized there are major updates to this branch. So I'm 2 whiskey's in and testing it out..... Build is broken though.... so I had to figure...
I'm at whiskey no 3 now... and I've completed the next task, I had a look at every commit... Oh man, you are doing deep... lol... I don't fully understand...
So I was away for a while on a holiday, but I've tested this branch a bit. I'm finding some unusual maps with the 1 v 1 mapgen and 3...
> Interesting it looks like an angle for maybe the terrain symmetry is off. Can you add the map names here as copyable text? Yep I have updated the comment...
So I came up with another approach, based on this checkpoint idea but maybe a lot simpler in a lot of cases. So I added intercept all API requests and...
Hmm, yep, I did kinda wonder if the river's one might have too much water.. The Rivers terrain was built a while ago, it also lead to the RiverAndOceans, I...
So I played around a bit. Tweaked some parameters. So it changes the Seeds to the following: **3) 20km 8v8:** neroxis_map_generator_1.14.0_jjwbqmir7wlgy_caiaeaaibmbae4lx The rivers mask is thicker and more spread out:...
@lL1l1 , bump And seed: neroxis_map_generator_1.14.0_guunk3474sjmg_aqeaeeyebmbaislx Now looks like:  
@lL1l1 Well I did some testing of neroxis_map_generator_1.14.0_xfzfbxctmhydk_aieaeaqabmbaavts And found some unexpected land pathing available:  So that's not great. It happens because I made a mask for the Mountains...