Clime
Clime
1.GRPC Mode: use command line to start in windows: docker pull wj2015/3d-model-convert-to-gltf:latest docker run -d -p 8999:8999 wj2015/3d-model-convert-to-gltf:latest all success except fbx. 2.command line mode log: D:\3d-model-convert-to-gltf\server\examples\python>docker run -v D:\3d-model-convert-to-gltf\assets:/assets...
设立了两个场景是一样的,将它们打包后有些相同资源(如贴图)被打包到了场景里。使用TestScene脚本测试的。 代码如: AssetBundle ab = AssetBundle.LoadFromFile("Assets/StreamingAssets/AssetBundles/1f0a5d8e2e6bcab0b3618d54406da0db43f0a7e8.ab"); UnityEngine.SceneManagement.SceneManager.LoadScene("1"); 使用的unity2017.1p3.附件用zip格式上传始终不成功,下载下来后把png改zip 