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GNU/Linux software to (hopefully) give TAS tools to games

Results 181 libTAS issues
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When running the game Hacknet (whether it be the Steam version or the DRM-free GOG version) through libTAS, the following weirdness happens: - On default settings, mouse inputs aren't read...

Change between 2024-01-17 and 2024-01-16: https://github.com/ruffle-rs/ruffle/pull/14703 Before change, game window created with `XCreateWindow()` After change, the window creation is not in the libTAS logs.

When I start the game without gdb, save a state and then load it, one of messages gets printed: ``` [f:70 t:17123M] ERROR (checkpoint/Checkpoint.cpp:702): mprotect(saved_area.addr, saved_area.size, saved_area.prot | PROT_WRITE) ==...

Currently the Readme says that you can use either liblua5.4-0 or liblua5.3-0, however libTAS will not run unless liblua5.3-0 is installed. If you attempt to run with just 5.4-0, the...

These functions are used for determining the amount of CPU cores available (used by `sysconf`'s `_SC_NPROCESSORS_CONF` and `_SC_NPROCESSORS_ONLN`, along with `std::thread::hardware_concurrency` internally, probably other places too). Currently libTAS does not...

I suggest a communication implementation in Lua just like [Bizhawk does](https://tasvideos.org/Bizhawk/LuaFunctions) (the `comm` library). I suppose the most common use case would be sockets, so that seems like a good...

Originally posted here https://bugs.scummvm.org/ticket/14445 as I didn't know if it was a ScummVM or LibTAS issue. Copy-pasted from the submission over there > tested it on 2 diffent systems: >...

Basically i wanted to make a Dynomite TAS. practically i got Big Money to work as well. but it doesnt work well. Atomica? Yes. Big Money? Does the same. Peggle...

Hollow knight has a glitch that allows for one run to be done using multiple save files. At the moment this doesn't seem to play nice with libTAS savestates. If...

I was told I should make an issue for this so here I am. When inserting new frames or deleting them the markers stay on the frame number they were...