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GNU/Linux software to (hopefully) give TAS tools to games

Results 181 libTAS issues
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This one doesn't seem to be related to save states. Something is causing the first fight with three Jigsawry to desync at random. Running the game again with the same...

library
game-specific

This option plays a huge role in mistake-proofing, because you can accidentally overwrite a very important savestate, or accidentally load instead of saving, losing lots of your progress. So whenever...

enhancement
program

Main thread is joining another thread, but that one is waiting for time to advance. That thread is looping on: ``` clock_gettime() clock_gettime() clock_gettime() nanosleep(66000000) // 66 ms nanosleep(33000000) //...

The ucontext here is allocated on the linux kernel size, and thus it does not necessarily have the same size as the libc ucontext libc ucontext may be extended compared...

According to SDL2 documentation: https://wiki.libsdl.org/SDL2/SDL_GetWindowPosition x or y might be NULL.

When TASing Pizza Tower: Scoutdigo Mod, there are a handful of rooms that can cause a lag frame to happen unexpectedly. While I can work around this normally, the issue...

When there are several markers within the selected frames, change the "remove marker" menu to "remove markers", and remove them all if selected. If only removing one is needed, it...

This is a FMOD-related issue. Games like Pizza Tower crash immediately upon startup. They work fine if launched normally with WINE without libTAS.

This way of advancing/rewidning was invented in TASEditor, and TAStudio adopted it too because it's very effifient: you don't have to repeat hitting the same button. Right-click usually calls context...