Clay McLeod
Clay McLeod
Hey @sherjilozair/everyone, Just letting you know, this almost certainly won't work for any arbitrary game — at least, correctly — in its current form. The problem is the cropping: cropping...
Fixes a small typo I came across in the documentation.
There a quite few workflow and task elements that the specification _appears_ to imply can only occur once but that the grammar allows multiple occurrences. For example, take a look...
This pull request clarifies the allowed number of member sections within `task` and `workflow` blocks. Rendered [task](https://github.com/claymcleod/wdl/blob/spec/clarify-number-of-sections/SPEC.md#task-definition) and [workflow](https://github.com/claymcleod/wdl/blob/spec/clarify-number-of-sections/SPEC.md#workflow-elements) sections. It wasn't clear to me whether I should update bump...
Implement SAM viewing within the `ngs view` subcommand.
Implement BAM viewing within the `ngs view` subcommand.
This **draft** PR represents a complete rewrite of the entire codebase from the ground up for v0.5.0. The progress of the rewrite can be followed on the [ngs development board](https://github.com/orgs/stjude-rust-labs/projects/4/views/2).
This PR introduces true WDL string literal parsing (as opposed to simply punting it and storing it as a native `String`). Before submitting this PR, please make sure: - [x]...
In #130, we discovered a bug in how excepting rules work. Here's the description of the problem as posted in Slack and also the suggested fix: > The rule actually...
https://github.com/stjude-rust-labs/wdl/pull/142/files#r1700936038