claustromaniac
claustromaniac
I hope this makes your day: https://github.com/ghacksuserjs/ghacks-user.js/issues/323#issuecomment-430856620 Note that, since all of "his" content is now gone from GitHub, the link to #37 in `README-CHEF-KOCH.md` is now dead: > the...
The [Privacy Badger](https://addons.mozilla.org/en-US/firefox/addon/privacy-badger17/) extension (Chrome version [here](https://chrome.google.com/webstore/detail/privacy-badger/pkehgijcmpdhfbdbbnkijodmdjhbjlgp)) uses heuristics to dynamically block hosts that don't seem to respect users' DoNotTrack signals. This is not really an issue because it's fairly...
Related to #8 Here is what I'm thinking: - [ ] flip the default state of the Automatic Mode to false - [ ] add a button or checkbox to...
...whereas **OnActivate** script blocks on said references don't run. Happens whether I attempt to activate destroyed references manually, or by calling **Activate** on them. This can actually be useful, if...
Continuing on with my minor-flaw-nobody-cares-about reporting spree, and in order to not let go of my newly found pleasure of criticising the utterly fantastic work of people more capable than...
Is there any known hook that could be used to fire the **OnMurder** event when the **Kill** function is called without passing the optional _ActorID_ argument to it? As it...
These compile but aren't documented anywhere. I noticed SetPlayerSkeletonPath _is_ in the wiki though, along with some other ones that aren't in the html command doc that is bundled in...
Considering this can be found out using currently-existing functions I guess it should be of _really_ low priority, but it would be convenient. Specially because we can't make UDFs with...
During compilation we get this... > Invalid inventory object X for parameter leveled list. Unless we pass the LeveledSpell or LeveledCreature record through a ref var, which doesn't happen with...