ckegg
ckegg
> > @ckegg server.log should show a lot more information when an assert is triggered, please check that and post the content. > Are you using the latest version of...
> > @ckegg Any news regarding this? Is it still happening? if so, could you please provide a detailed crashlog? Not getting a crash yet so far on this one
Recently I turned on debug mode and got 2 logs yesterday [crash-2022-07-19-22-18-01.log](https://github.com/TrinityCore/TrinityCore/files/9145996/crash-2022-07-19-22-18-01.log) [crash-2022-07-19-22-36-01.log](https://github.com/TrinityCore/TrinityCore/files/9145997/crash-2022-07-19-22-36-01.log) [crash-2022-07-28-20-12-38.log](https://github.com/TrinityCore/TrinityCore/files/9215490/crash-2022-07-28-20-12-38.log) [crash-2022-08-05-04-29-02.log](https://github.com/TrinityCore/TrinityCore/files/9265018/crash-2022-08-05-04-29-02.log) [crash-2022-09-03-20-18-57.log](https://github.com/TrinityCore/TrinityCore/files/9501982/crash-2022-09-03-20-18-57.log) commit aef55d5dfac9
This script came from my original one I wrote for ScriptDev2, which was for Mangos back in 2009. I actually rewrote it and here is the version fits Trinitycore. Go...
You can look into Trinity::Helpers::Entity::GetPlayerSpecialization() for something easier to implement
Just want to add that once players have Ice Tomb stays on them, they don't get hurt from now on, meaning that you can go Lich King, or any other...
I remember it was scripted by X-Savior
You can simply just do this to restore to player's original faction without storing it ```player->RestoreFaction();``` You also need to consider pet's faction ``` // set if (Pet* pet =...