Results 40 issues of Chuck Ritola

For performance-dependent code, implement Mat4x4 to replace Rotation object creation in order to reduce GC load.

Enhancement
Task

Improve level loading by using lazy-loading, esp. with TerrainChunks.

Task

Look into how scoring is done with level progress and implement/save scores in config file.

Task

Implement pools for 2D rectangles for the purpose of having many share a single relevant-everywhere WorldObject for improved vertex efficiency.

Task

Implement opaque triangles in non-occluded pass such that optimized dashboard components may be implemented which do not fill the depth queue.

Task

Implement a minimal renderer for support in rPI, phones, old hardware. GL ES2 comes to mind or even straight Graphics2D calls. This would also require some commitment in Renderer design...

Task

Object motion is jerky, as if its model matrix was missing updates following gameplay tick. Camera does not appear to be experiencing this issue. https://youtu.be/iFN7wAr2CLA

Bug

New issue branched from #123 See #123 w/ GRRK's error.

Bug
Linux

Format for POD.INI: ASCII, line-terminated by CR+LF [number of PODs] [path of each POD] [empty line]

Task

It's happening again... Player approaches maximum-height are of altitude map. Instead of reflecting, goes into infinite-collision loop and oft gets stuck or pushed out of chamber.

Bug