terminal-recall
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Object position change occasionally jerky
Object motion is jerky, as if its model matrix was missing updates following gameplay tick. Camera does not appear to be experiencing this issue.
https://youtu.be/iFN7wAr2CLA
I hate this bug. (╯°□°)╯︵ ┻━┻
Camera's position is based on a uniform array - a different method from object matrices, which are passed through a buffer texture (the root buffer). This worries me that there may be some troubles reliably updating the GPU over mapped memory before rendering time.
Furthermore, this happens across nVIDIA and Radeon GPUs - a driver bug would be hard to blame.
Persists. I confirm that FPS influences the issue.
It's back. -.- Noticed after switching cards.