Chuck Ritola
Chuck Ritola
Copying what GRRK BZZT wrote: " GeForce GTX 970 under ArchLinux x86_64." "White window" Persistent. ``` Overriding the default JVM settings. If you wish to manually set the JVM settings,...
Upgraded to 358.16, could not reproduce issue. Suspecting init thread is geting stuck. **Need more info:** From linux, at your convenience: - Execute `java -jar RunMe.jar` as usual, leave it...
I am splitting this to #107 for the DC14 issue.
Radar spots randomly vanishing is probably related to #53 "When paused, there's a small chunk of audio (buffer) hearable roughly every 2 seconds. " That's a weird one that I...
Commit 539420c058d9ae8ec9f41cb12c1fbb019830ac22 attempts to address this. Explanation: You may be running from a JVM in client mode. Client JVM doesn't support as many performance features and may throw such an...
The VM optimization flags are mostly (if not all), Server-specific. 69512bdbb1ec0f011d3515d22df9b2bc8248e913 attempts to detect if 32-bit VM is running and bypasses these flags to run using the Client VM. Explanation:...
Not in the near future; it's a design quirk in the original game, particularly when they mixed high and low res textures together on the same map. You probably also...
Looking at TV\DESERT.LVL I think I see what you mean. The tiles almost line up but not quite. (not to be confused with the seams which recently formed between all...
It is looking more and more like a U/V issue on the atlas causing the textures to not line up. I took a look at the generated atlas and everything...
If I correct the alignment bug the repeating textures will depend on how well the textures were made. I can't reasonably smooth between them since they are cell-based and not...