Charles J. Cliffe
Charles J. Cliffe
@shock2provide I've started using C# for some work projects and am reasonably familiar now; I'll take a look when I can and possibly provide an official port if I have...
Some additional notes: For static light source clusters or dynamic lights attached to objects (i.e. car headlights) we could group them into single sets with unified bounds, might save a...
Another note: Add the ability for SceneObjects to have a static/dynamic setting. SceneObjects with at static flag vs. a static light we can perform additional more expensive bounding box check...
Investigate to ensure octree.js in #26 will work with octree light partitioning and if not, what needs to change.
I had forgotten that I added this: https://github.com/cjcliffe/CubicVR.js/blob/master/source/CubicVR.Light.js#L136 If you call myLight.setParent(mySceneObject); it will attach the light appropriately, including the directional component of spotlights. I will leave this open as...
Review MVC functionality for non-perspective views: http://www.cubicvr.org/index.php?option=com_fireboard&Itemid=62&func=view&catid=5&id=204
The raw output from your standard real FFT/DFT is all that's needed; no scaling, interleaving, etc. is required but usually it won't affect the output as long as it's not...
Hmm, doesn't sound right, you sure the time is a float in seconds the sample was taken? Can I see a plot of your FFT bins and your BeatDetektor init...
Whoops my bad, just double checked the code; yes current_bpm is totally in the range 0..1; it's the winning bpm time interval in seconds for the last pass; so 60.0/current_bpm...
very cool just checking it out now :)