Charles J. Cliffe
Charles J. Cliffe
Some test builds are now available to try at: https://github.com/cjcliffe/CubicSDR-WinBuild/releases Hope to have automatic builds go there and eventually promote successful ones to release page in main CubicSDR repository for...
Reporting issues here should be fine; I won't necessarily respond to each report though -- I'm looking for overall common problems at the moment. Haven't installed the latest build here...
Looks like I broke the build with some recent cleanup; it was missing most of the DLLs. I've rebuilt 0.2.8 and the updated builds are here: https://github.com/cjcliffe/CubicSDR-WinBuild/releases/tag/0.2.8-test-builds-2 Edit: weird; BitDefender...
Rebuilt 0.2.8 again; updated builds are here: https://github.com/cjcliffe/CubicSDR-WinBuild/releases/tag/0.2.8-test-builds-3 This one updates to Boost 1.82; the resulting DLLs aren't getting flagged by Bitdefender anymore.
I'm guessing the new MSVC distributable already being installed from the last run made things quicker at least. Bitdefender still telling me that my newly built Boost 1.82 DLLs have...
@dholm thanks I'd already manually added it thinking that was the issue as well; but it appears that the actual fix is in pull request #16 -- gr-fosphor doesn't actually...
Added; thanks
Will post an update on the site when all the 0.2.7 binaries are available. There's technically an updated windows install at https://github.com/cjcliffe/CubicSDR-WinBuild/releases but it has some liquid-dsp build related performance...
iOS build is a bit behind, need to do an overhaul to bring in the WebGL shaders and logic to help support OpenGL ES 2.0, should at least be able...
DC Makefiles are now in, and example project compiles but no idea yet if the result works.