Ciprian Khlud

Results 23 comments of Ciprian Khlud

Partially fixed more bugs but I would be glad for review and support still. What is fixed: - description of items is correct - there is a partial OK button...

If needed: (as I don't do the final commit, but who knows): I give the rights to do what you want with this code. NB. If you want me to...

I looked into code: it looks that it may support up-to Java7 bytecode constructs (no lambdas) but it doesn't use OpenJDK so compatibility will be very poor if you want...

Hi, I think it is done by newest versions of macOS which broke SDL 1.2. I don't have now a Mac. Can you try to build a SDL 1.2 app...

SDL 1.2 and SDL 2 are two different underlying implementations. One uses mostly CPU buffers for images, SDL 2 uses textures/OpenGL. If you feel like, you can port the SDL...

There was an open issue for requesting help in exactly this area: https://github.com/ciplogic/fheroes2enh/issues/7

The original FHeroes2 was working full of visual glitches on my machine so I had to drop it. If you know how to fix by porting the code to SDL...

Can you make a branch to test it online? Clone it locally and push the code somewhere. Make a copy of the SDL2 dlls (if you use Windows), so maybe...

There is a randomization on Thunderbolt so the fix is to bound check the drawing on surface. Probably in future there should be "drawPixelSafe" and "drawPixelFast" and ThunderBolt should use...

I will fix it this evening with the "setPixelSafe".