Cidwel Highwind
Cidwel Highwind
I have the same issue. Can't get a way to load dust as webpack module. Gives this error: ``` ERROR in ./~/dustjs-linkedin/lib/compiler.js Module not found: Error: Can't resolve 'dust.parse' in...
> For nodes that gets dynamically added/removed from tree, you want to use a `MultiplayerSpawner` to ensure proper replication across clients. See [this article](https://godotengine.org/article/multiplayer-in-godot-4-0-scene-replication/) for example. Maybe it's not the...
Seconded. I tried my best here but I haven't managed to make it work. This is the finished project [nakama-godot-4.zip](https://github.com/heroiclabs/nakama-godot-demo/files/12725022/nakama-godot-4.zip)
Probably I'm out of touch here, but I was looking for something specific. Not thinking about lag compensation, interpolation or a rollback system that could make it really useful but...