chutne9
chutne9
Hi @Cyangmou , I have just run the demo and got jittered whenever stretch mode set to `viewport` no matter v-sync is enabled or not. After changing to `canvas_item` there...
@Cyangmou Thanks so much! So with `Subviewport` I can still achieve pixel perfect on multiple monitors setup with v-sync enabled by using `_process` for both player and camera as you...
@Cyangmou I don't know how costly physics operations is but the way Godot handle pixel perfect is very similar to GameMaker to me. There is no `_physics_process` function in GameMaker,...
Oh @Cyangmou wait... In my demo I forgot to change player to `_physics_process` which results in player and camera running in different update function. Did you test the case where...
Blank page when select Customize -> Brave News: Version 1.66.110 Chromium: 125.0.6422.60 (Official Build) (x86_64)
I'm having a similar problem with FNA + SDL3 and Rider. When i launch the app from Rider it was not automatically showing up but hiding in the dock instead....
This issue started to happen from [SDL 3.2.18](https://github.com/libsdl-org/SDL/releases/tag/release-3.2.18), as older versions like 3.2.16 works fine for me.
> Guessing it's going to be [b2c3e6f](https://github.com/libsdl-org/SDL/commit/b2c3e6fadec4be4f16febf1b5046fe0cc950addb) yes it is!, the log points to another commit but the code this the same: 17656d051b750b945fdd8b4608f9524c7879bc1b
I don't know what it does but removing this line ` background_app_default = true; /* by default, don't explicitly activate the dock and then us again to force to foreground...