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Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

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There's a bug in here: https://github.com/chronoxor/NetCoreServer/blob/9aec38ad81d975507c342a432f760113b65d742f/source/NetCoreServer/WebSocket.cs#L306 It seems like when a pong is sent, the buffer length is adjusted to be +2 to store the close status and then later...

hello, thanks for the great work. While reading your code, I also read the source code of https://github.com/kerryjiang/SuperSocket, there is a major difference in the processing of receiving and sending...

that in .Net 7 , there is an System.net.quic namespace , there any plan to support QUIC ?

I am trying to use NetCoreServer to create an app for [ctrlX OS](https://apps.boschrexroth.com/microsites/ctrlx-automation/en/portfolio/ctrlx-os/). ctrlX OS secures access to app UI with a reverse proxy, but to prevent that local processes...

I've established a "Proxy" behaviour with NetCoreServer, code below. While this works great I've found myself in a increasing memory situation. Observing the binary with dotMemory did lead me towards...

A question. Here is my scenario: - the client calls ConnectAsync(). - the server is not ready yet (in my case a ESP32) - then I connect the server -...

I am handling reconnect function of my game. I tried to turn off the internet on the client, and the server side does not trigger OnDisconnected() . Is there any...

Hi, I trying to send some logs to client but most of the logs are not received by the client, here's my code: ```csharp using var process = new Process();...

How to clean inactive sessions? (WS)

For multicast, instead of the usual foreach, it is better to use Parallel.ForEachAsync