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Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

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Hi, I'm looking to upgrade some older .Net Framework TCP server framework. I remember at the time (and possibly still), the biggest challenge I had was memory leaks, and CPU...

I was able to connect to a server but the OnReceived override was never invoked despite the server sending packets. I think this could be replicated with the basic code...

This is possible using various methods like checking if the packet starts with GET, POST, etc but I would like a native elegant solution for this because my TcpServer does...

UDP SendAsync do not support call multi times? must wait the last operation completed?

or other method replace "ReSendAsync"?

I use NetCoreServer in my project. It is very easy to use and works well. But I found a small problem: The Disconnected event not triggered in some situations. Such...

I am wrapping string data in object (id and data) and serializing it to json , and when I am trying to send big data, in other side I get...

We have been using another library for our current project and we want to port to this NetCoreServer but current library has some weird issues like it doesn't have permessage-deflate...

I want to make a MMO game, packet waill sent and recive btween server and client, any example ?

Hello! I tried your app and it seems to be exact what I need. However, despite all your numerous examples, I can't seem to find one which uses WPF or...