Christopher Batty

Results 6 comments of Christopher Batty

At a glance, yes, it looks like it should.

This is not supported. You'd have to code it yourself. This involves basically two aspects: 1) adding particles in a source region whenever you determine it has too few particles...

Thanks! The code contains a little barebones old opengl viewer app you could use to visualize the particles, mostly just for debugging purposes. For nice quality renders, probably you'll need...

1) No, I can't help you with that. 2) I suppose you could parallelize the particle generation. 3) Construct an implicit surface from the particles (e.g., blobbies or union of...

I don't have pseudocode handy. What I was thinking of was what's shown in Figure 1 of this paper: http://research.microsoft.com/en-us/um/people/hoppe/efficientpm.pdf Offhand, it doesn't seem to me like there is an...