Christian Clavet
Christian Clavet
Would it be better to support Alembic first? FBX is really popular now with game development ALEMBIC is popular in FX SHOPS/MOVIES This format seem nice, but there is no...
We could have a voxel terrain to model, then use the voxels to generate a mesh. Using a voxel model to start with would give use total control over how...
Wow! That look really nice and could give us the "physic ropes", I had access in the Source Engine.
Read it, MoltenVK was using a non-public interface that is not allowed by Apple. There is a pull request that has been submitted so it should work again. [link to...
Currently for me, C# used a main scripting language is fine, as an alternative scripting language, I would use LUA as I used it when working on IRB and when...
Hi, Is that mean, that we could have ways for example, to manage the preload/unload from a transition from one scene to the other? (as for background loading of scenes,...
Hi, Just checked and this format is not native from FreeImage but as a plugin. The source of the plugin [is there](https://github.com/imazen/freeimage/blob/master/Source/FreeImage/PluginDDS.cpp)
This will be available on the software side as well for the cards that don't support RTX. I just don't know if that by "software" side, they mean, using something...
Unity just integrated it in their last build: https://blogs.unity3d.com/2018/03/29/amd-radeon-rays-integrated-into-unitys-gpu-progressive-lightmapper/
That was easy to do in my fork, and I plan to create a Pull Request to support this. Perhaps @cyanfish will use it and could perhaps add an enabler/disabler...