Christopher Pope

Results 4 comments of Christopher Pope

To use WebSockets with Netcode for GameObjects it is quite a combination of specific versions and experimental packages. I created a thread about it [here](https://twitter.com/creativechris1/status/1587748624980656129?s=46&t=T9ctFQpveOOzbMjWjSbqIQ) which you can follow. We...

I use Unity Transport, with no use of Photon. I am only running the editor and WebGL locally, WebGL client as a LocalClient and editor as LocalHost.

I don't know specifically, but I can suggest/clarify with you a few things. 1. Are you trying with NGO 1.1 (which added Web Sockets support) and does the error still...

Just submitted a PR to update the GH read me, did you see that anywhere else or just on the GH repo readme?