Chris

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It looks like this issue is (temporarily?) fixed in GLFW: https://github.com/glfw/glfw/commit/9a3664b4a992a5a9b669179098542b0f882dece7 However, the latest stable LWJGL version is [3.2.3](https://github.com/LWJGL/lwjgl3/releases/tag/3.2.3) released in September 2019. And LibGDX is currently using the latest...

The Linux launch scripts for the next patch version will have `export XMODIFIERS="@im=null"` in the script. I don't consider this a proper fix because the real fix will be applied...

It looks like [libGDX will be using LWJGL 3.3.0](https://github.com/libgdx/libgdx/blob/7212bed28ded6546148fd7de1e0675262df8e6ff/CHANGES#L7) in their next stable release (1.10.1) which has GLFW version 3.3.4 with the fix. This issue will be resolved when libGDX...

libGDX has just released [version 1.11.0](https://github.com/libgdx/libgdx/releases/tag/gdx-parent-1.11.0) which contains LWJGL 3.3.1, and thus the aforementioned GLFW fix for concurrent key presses. Due to it being a major gdx version, I will...

I've been working on porting the underlying game toolkit ([Paintbox](https://github.com/chrislo27/paintbox/tree/gdx-1.11)) to libGDX 1.11.0. I have a temporary branch [`issue_24_v1.2`](https://github.com/chrislo27/PolyrhythmMania/tree/issue_24_v1.2) which is effectively version 1.2.1 with the new libGDX version. The...

Awesome! Thank you so much for helping to test this. I will leave this issue open until the stable release with the appropriate fixes is released.

> The best solution imho is to move that late init code (source creation) to the constructor, i think it was a copy paste from Music implementation. I am a...