Christopher Patty
Christopher Patty
@dy Thanks for catching that, I'll get a fix for that pushed out shortly
Yeah sure, the root engine is all contained in this file here: https://github.com/chrisjpatty/flume/blob/master/src/RootEngine.js
Thanks @bfig, do you have a repo I could look at to try to recreate this?
Have you played with the built-in "Comment" node? Comment nodes always sit below other nodes and can be resized like blender's frame nodes. Is that sufficient for what you're thinking...
The first beta release with typescript support has been released. There's a couple problems with the public-facing API that I'm getting fixed asap, but wanted to drop a note in...
@PhilGarb Definitely! Sorry I haven't chimed in here yet, and thanks to both you and @WeersProductions for working on these. I definitely want these to be made available for Typescript...
There's now a beta release with typescript types v1.0.0-0. The types have a couple bugs at the moment but I'm working those out as we speak.
@andraz-at There isn't a standard way to override the styling yet, but that's coming soon. I've been debating what the right API should be, and there's a few considerations. I'm...
@andraz-at Also, on the hover idea, I think that's a feature that definitely needs to be implemented. One of the challenges is adding that hover state but only while the...
@PhilGarb I agree, the more powerful solution is probably the better one. Under the hood it's using Post CSS Modules for styling already, which just imports an object of generated...