sgtpuzzles
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Android port of Simon Tatham's Puzzles
I've had several emails from people requesting re-enablement of arrow keys, or functionality that the arrow keys already provide, because they hadn't looked in Settings. Emma suggests a flick-up tab...
Stuart Monty says > I know that it's a bit out of character for the game collection, but it would be totally wicked if there were a little train that...
Taylor Gill requests an expansion of the "mark clues as done" feature to Loopy.
There have been a couple of requests for this, most recently from Nora Kischer-Browne in a Play review: > My only quibble is that some of the interfaces use unnecessary...
Split out from #300: as well as the swap-L-R button, it would be useful for some of the others. Caution: long press on arrows, left-click and right-click buttons, and undo/redo,...
Steve Mack writes (while playing Slant): > One minor enhancement that would be fun would be to show the time spent in solving each puzzle.
Paul Thomas writes: > In some games I find myself hitting a wall where I cannot find any logic (in the complexity and steps that still fit in my mind/memory)....
This is an artefact of how it was written to draw 1-pixel lines; it doesn't really scale well. Its drawing code needs a bit of a tweak for Android, hopefully...
The circles are quite small and I find dragging very error-prone. So click+place would be a relief.