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Android port of Simon Tatham's Puzzles

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I encounter the following issue after the lattest fdroid update: In the NET game, the theme changes from night mode to default after the app was send to standby by...

bug
display

Now that `minSdk` is 21 to get Compose support, this also allows use of [vector drawables](https://developer.android.com/studio/write/vector-asset-studio) for icons. Currently all of [these button icons](https://github.com/chrisboyle/sgtpuzzles/tree/main/app/src/main/graphics-sources) have been converted into PNGs in...

feature
controls

Recoloring an area requires draining a circle into it. However, if you've got a area which is one by one on the grid, the circle that you drag it won't...

upstream
display

Fabio Krapohl writes: > I like this game, but it was not clear to me from the description, what happens, when using multiple mirrors. I thoungt, a second mirror would...

upstream
bug
docs / hints

Hello Chris! I cannot build the latest version of "Simon Tatham Puzzles", because i counter many errors. My plan is to add some "unreleased" games into that app, but i...

feature
upstream

Please add a tentative/pencil/placeholder option to Unruly. I find myself avoiding larger boards and higher difficulty because I can't keep track of enough "what if" scenarios in my head. I...

feature
upstream

If you play by subtraction, you shouldn't need the final step of turning all the maybes into yes.

feature
upstream

![Screenshot_20221222-115040_57594183e98acbd5c528e733d62aa74f](https://user-images.githubusercontent.com/17372945/209196184-262d8e8a-e0d6-4815-b618-52f559875a2e.jpg) ![Screenshot_20221222-115046_57594183e98acbd5c528e733d62aa74f](https://user-images.githubusercontent.com/17372945/209196187-4f9f41ff-59d9-43a7-b9d8-7ee7f115cba6.jpg) Instructions should be adjusted so that they do not misdirect in dark mode. (Here the black squares are the squares referred to as non-black in the instructions)

upstream
bug
docs / hints

I noticed palisade and loopy are using the same graphics and interface, right down to much of the base assuptions, but only loopy has different tilings. I want to assume...

feature
upstream

I tried to generate a 62×62 "tricky" game three times and each time got this error message. This seems to happen after about a minute, which is considerably shorter than...

bug