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Android port of Simon Tatham's Puzzles

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make a daily levels with unique seed, a puzzle editor, and a floating game window

feature

anyone interested in/thought about grouping the games based on some parameter?? go to this comment to see the grouping i came up with: https://github.com/chrisboyle/sgtpuzzles/issues/506#issuecomment-1221611585

feature
chooser / intents

### Idea * As shown in the image below, the singles game can be extended after it's finished - i.e. after all the redundant cells are eliminated * with extension...

feature
upstream

**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Checkout `main` and open it in Android Studio. (I'm...

bug

Bryan Fetner writes: > I have a suggestion that may make galaxies easier to play, especially for those of us on small phones with big fingers. Filling the map with...

feature
upstream
controls

Currently, the progress text represents the number of squares with power. This is bad because: 1. I frequently shuffle the unlocked tiles to avoid tunnel vision. So it's kinda random...

feature
upstream

Could you include a statement in Loopy's How to Play section about whether solutions are always unique or not? This would help make decisions in some cases. Example setup: ![20220816_002241](https://user-images.githubusercontent.com/50841733/184799596-bfa4070c-f271-47a0-9c7d-4136d3179ff8.jpg)...

feature
upstream
docs / hints

**Describe the bug** When dragging a dot further away from centre in game 'untangle' it gets hidden and move cancelled. **To Reproduce** - Play untangle, - drag any dot to...

feature
upstream

**Bug description** The "completed" popup will appear if you exit the Settings screen into the Inertia screen where you've gotten all the gems, but the player is dead. **To Reproduce**...

bug

**Is your feature request related to a problem? Please describe.** I love Galaxies, and play many games each day. I mainly use an 8x16 custom grid on Unreasonable (to maximize...

feature