chrisbigart

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Hi, didn't see that pull request before I started working on this. This patch is quite a bit simpler but doesn't include support for using the right or left buttons...

I made a quick and dirty proof of concept of what this would look like using xBRZ scaling (and high-DPI awareness). Current scaling: ![normal_res2](https://user-images.githubusercontent.com/17466060/179428277-01ecba28-61a4-4cb5-8aeb-e09c76ed8f78.png) xBrz: ![xbrz2](https://user-images.githubusercontent.com/17466060/179428287-40989ff6-16ef-4572-8ccb-87d5c15c39f8.png) ![xbrz3](https://user-images.githubusercontent.com/17466060/179428502-15a4f3a5-51fa-49a0-ac7a-d905fefae828.png) This is simply...

Thinking about it, it might make more sense to render each asset (sprite, tile, etc) upscaled, then simply blit the upscaled versions onto the final surface. This should be much...