Chris Hatton

Results 22 comments of Chris Hatton

In case it helps anyone I'm using BuildKonfig happily in conjunction with the SnakeYAML library, within Gradle (Kotlin DSL), like so: ``` import com.codingfeline.buildkonfig.compiler.FieldSpec.Type import org.yaml.snakeyaml.Yaml ... buildkonfig { packageName...

Potentially! Time is my biggest problem. Still we can take a look together at what's involved? It helps that I have one of the originally supported STM32 Nucleo boards for...

@ivankravets Yes, Realtek do provide their '[Standard SDK](https://www.amebaiot.com/en/ameba-sdk-intro/)', based on mbed/RTOS, for these RTL8710 / RTL8195 chips. I am also interested in the potential of interfacing PlatformIO directly with this...

There is an effort by [8Devices](https://www.8devices.com/) to bring the [RTL8710](https://en.wikipedia.org/wiki/RTL8710) (['Standard' GCC SDK](https://www.amebaiot.com/en/ameba-sdk-intro/)) to PlatformIO. See: https://github.com/8devices/platformio-realtek-rtl8710b Hasn't been touched in nearly 2 years but is released under the MIT...

I've just added a further $50 USD to [the BountySource issue](https://www.bountysource.com/issues/37603319-add-realtek-rtl8710-rtl8711-rtl8195) taking it up to 💰 **$95 USD** 💰 ...just in case anyone with the knowledge is 'on the edge'...

I tried to use `performTextInput` in **Compose Desktop** UI testing and found it's a `TODO()`. +1 user ready to go 😄 Subscribed.

Using vector graphics directly at runtime can be desirable, especially for Multiplatform projects where image-sizing hell becomes even more prevalent. However coercing all platforms to use Android's proprietary `VectorDrawable` XML...

My team have also hit this issue; we're trying to load a Font for Compose Multiplatform, in a library module on all of Android, iOS and Desktop. With current Moko...

My 2c; but I very strongly disagree with these various calls to add GIF/SVG support - this goes outside the scope of what MokoResources should be doing, which is abstract...