Виталий Буланенков

Results 7 comments of Виталий Буланенков

Have you considered generating C++ code based on defined C#? I mean, for property/components definition. I'm not that knowlegeable in UE as in .NET development, but I've used Roslyn for...

>For example, as soon as you make more advanced C++ code touching blueprints it becomes impossible to dynamically reload the plugin with generated code, the entire editor has to be...

Uhm, I don't follow. What's the difference between adding .cpp file by yourself and via File.WriteAllText() or something? Manually added classes certainly don't require engine restarts. do they?

I don't want to annoy you by continuing to ask the same question, but it's still very confusing. Does Unreal have the same issue you describing when you add .cpp...

Right. Yeah, that clears it up. Thanks for explaining. Never thought that to be an issue.

Any updates on that matter? It somewhat seems like the library is dead (the nuget package was updated in 2015), which is not a good thing, open-sourcing it would guarantee...

A familiar story, I must say :D I hope it really does, thanks for an answer and this library!