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A Blender script that takes a mesh and armature that use IKs and other non-deformation bones and creates a new mesh and armature that uses only FK bones.

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Hi there, We've been using this script for a while for our game (it's a lifesaver, thank you!), but realised that in some animations the bones slowly slide away from...

Right now we 1. Duplicate the mesh/armature 2. Convert the copy's bones into FK The problem is that the copy has bones named like `Bone.001` which forces you to write...