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Convert the original armature instead of the copy

Open chinedufn opened this issue 5 years ago • 0 comments

Right now we

  1. Duplicate the mesh/armature

  2. Convert the copy's bones into FK

The problem is that the copy has bones named like Bone.001 which forces you to write scripts / tooling that accounts for these name changes.

We should instead convert the original armature so that the bone names are preserved (and still keep the duplicates around as a backup in case someone was using the script manually and something went wrong and they saved)

chinedufn avatar Mar 27 '19 11:03 chinedufn