Bill Parrott
Bill Parrott
It looks like this is still an issue on Fabric 1.19. I decided to disable the extended trapdoors, but then realized none of my trapdoors were usable anymore. The workaround...
Here are a couple of screenshots showing what happens. We use the Lenient Stack Size mod, so they stack normally in your inventory, as long as they have matching NBT...
That works well enough if you know the precise location of the file or folder you want to ignore, but in our case we want to ignore all `__mocks__` directories...
Here is a screenshot of an example glob that would exclude `__mocks__` directories at the lowest level in the folder structure, but nowhere else. I tried variations on this pattern...
I created a minimal pack to reproduce this. It includes: JEI: 7.7.1.111 Building Gadgets: 3.8.0 Dank Storage: 3.16 I can confirm that it is still an issue. Attached are several...
Have you had a chance to look into this? I know you have a fair number of mods to maintain, but hopefully the screenshots and pack export are helpful for...
:+1: on adding support for Witchery. I'm on the DireWolf20 1.7.10 pack.
Not quite same day, but here are the screenshots as promised. As far as I can tell, the upgrades craft correctly when you make them by hand, but I wonder...
I came here looking for this as well, though in my case it's Trinkets on the Fabric side. Would it be possible to look directly at the player's NBT data...
Here is the uglify options block from my gruntfile: ``` options: { compress: { drop_console: true, screw_ie8: true, warnings: false }, mangle: { except: ['jQuery', 'Backbone'] }, report: 'min' },...