Jie (Link) Zheng

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thanks for filing the issue. ZeldaOS.x86_64 is not a portal OS or kernel, it's just a bare metal virtual machine monitor. I am afraid it's not what you are seeking.

> @chillancezen Thank you too, for a kind reply. ZeldaOS looks really great to be honest, judging by the screenshots. I wish you good luck in your project! Thanks, I...

1.did you follow the order to build all the objects? ``` #ZELDA=/path/to/ZeldaOS/ make runtime_install #ZELDA=/path/to/ZeldaOS/ make app_install #ZELDA=/path/to/ZeldaOS/ make drive #ZELDA=/path/to/ZeldaOS/ make ``` the oder to build the project matters...

by doing `#ZELDA=/path/to/ZeldaOS/ make runtime_install`. it generates system call wrappers in syscall_inventory0.c and c runtime entry crt0.c. there should be no symbol conflicts if we compile them with gcc flags...

> Trying on real hardware doesn't work, maybe because both devices I've tried on are 64 bit? once I booted on real server, I am not sure the latest version...

> Both of my PCs didn't detect the USB as boot device, so I didn't even get into GRUB > […](#) > On Tue, Nov 12, 2019, 02:23 Jie Zheng...

Hi, I am so glad you opened the issue. ZeldaOS is my hobby OS/Kernel project, which is designed to conform to POSIX.1 interface standard, and major in networking functions such...

hi the utimate vision of zeldaos I imagined before is that zeldaos is a L3 router with overlay support. I did intend to support bare betal setup in networking because...

hi @yuppox , use `gcc 4` instead of higher version, I met the same issue with `gcc 8`.

I got a binary available here: https://github.com/chillancezen/Zelda.RISCV.Emulator/releases, you can simply download and run it.