chiisary

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And can the SDF shadow map of the face be supported in subsequent versions? ![QQ截图20230722191458](https://github.com/ruyo/VRM4U/assets/88257151/5fcf6fc1-00e1-47e2-b3da-1144d525511f)

[ ![image](https://user-images.githubusercontent.com/88257151/210163471-30deb0bb-85f4-4b48-94a0-b7eb395a07dd.png) ](url) ![image](https://user-images.githubusercontent.com/88257151/210163475-35b60cea-5cea-46a6-bacc-4f58b964fab2.png) [ ![image](https://user-images.githubusercontent.com/88257151/210163478-57eeacf8-ceff-4817-bd3e-04bf15c8755b.png) ](url) ![image](https://user-images.githubusercontent.com/88257151/210163481-19f7b0a5-e2ae-45a9-8c23-3d98a1972383.png) ![image](https://user-images.githubusercontent.com/88257151/210163485-21526d53-5ebf-4739-b00b-daaa0c45000f.png)

> Hi. > > **About Materials** Please set optimization on import to OFF. ![image](https://user-images.githubusercontent.com/6472835/210164570-2f2227fa-80fe-4285-9941-02218d2e21cc.png) > > **About BlendShape** There seems to be no problem. > > The data includes BlendShape...

> PerfectSync > I do not know if vseeface is capable of sending PerfectSync with the VMC protocol. Receiving facials by BlendShapeGroup from vseeface has been confirmed, so please check...

> I would like you to check your environment in order. > > First, are you receiving VMC for BlendShapeGroup and motion? If not, please check the port number, etc....

> I'm sorry, there was a problem with the name of the BlendShapeGroup in PerfectSync not importing correctly. Thank you for your report. I will fix it in the next...

> Hi. This is an effect by Matcap(MaterialCapture). Depending on the normal direction, the brightness is specified by the texture. This is how MToon works. If you want to know...

![QQ截图20230208155959](https://user-images.githubusercontent.com/88257151/217470034-204c7b7b-bed1-4d8c-a1f6-5efd309ccdf0.png)

> Referring to this texture. Please search MaterialCapture to see how it works. > > ![image](https://user-images.githubusercontent.com/6472835/218264178-49703725-5922-404f-93d3-c0340cd9dc17.png) thank you!

> Hi. What procedures do you use to record motions? If you know how to reproduce it, I will investigate. I always use UE's take recorder to record anim, which...