chiisary
chiisary
And can the SDF shadow map of the face be supported in subsequent versions? 
[  ](url)  [  ](url)  
> Hi. > > **About Materials** Please set optimization on import to OFF.  > > **About BlendShape** There seems to be no problem. > > The data includes BlendShape...
> PerfectSync > I do not know if vseeface is capable of sending PerfectSync with the VMC protocol. Receiving facials by BlendShapeGroup from vseeface has been confirmed, so please check...
> I would like you to check your environment in order. > > First, are you receiving VMC for BlendShapeGroup and motion? If not, please check the port number, etc....
> I'm sorry, there was a problem with the name of the BlendShapeGroup in PerfectSync not importing correctly. Thank you for your report. I will fix it in the next...
> Hi. This is an effect by Matcap(MaterialCapture). Depending on the normal direction, the brightness is specified by the texture. This is how MToon works. If you want to know...
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> Referring to this texture. Please search MaterialCapture to see how it works. > >  thank you!
> Hi. What procedures do you use to record motions? If you know how to reproduce it, I will investigate. I always use UE's take recorder to record anim, which...